Tuesday, August 31, 2010

Editorial: Death of the Exclusive

NOTE: As we move forward into the future of SuperGamerology, expect a few changes in my content. Firstly, my Reviews and Wayback Flashbacks will be considerably more succinct--though longer versions will be available for viewing at another venue, these will still be full reviews. Also, look for video reviews in the future as well. With my Editorial posts, I will be examining the gaming industry from an outsider's perspective, and one with little knowledge of the inner-workings of game companies, game design, and the like; and actually, I consider these less "editorials" and more "collaborations." So please, bear with me and see these as an opportunity for discussion and debate.

The Death of the Exclusive

In the 1980's, Mario was the symbol of Nintendo's rising dominance in the video game industry. SEGA gave us Sonic the Hedgehog in the late 80's and 90's. PlayStation introduced Crash Bandicoot. And Xbox brought us Master Chief. These were, and most still are, the symbols of exclusivity: iconic characters available only on these particular consoles.

Exclusivity is a trait not uncommon in the world of media. Superman and Batman are the property of DC Comics, Mickey Mouse is the creation of Walt Disney and still the signature of its company, and surely Skywalker Ranch speaks for itself. But nothing sells a video game like an exclusive. My PS3 plays this, your Xbox plays that, his Wii has these games, her PC can do that one. Fanboys squabble all the time about who has the better lineup, and it has surely raged since the days of Atari and Commodore.

But the days of the exclusive seem to be coming to an end. There will always be first-party developers, for I don't believe we'll ever see Samus and Master Chief going toe-to-toe against the Helghast. But this generation of gaming has seen many first-party developers move to a multi-platform approach. Just this year, the announcements of major studios Bungie (Xbox) and Insomniac (PlayStation) beginning to develop for publishers other than Microsoft and Sony was a huge shakeup in the gaming world (even more so with Bungie's deal with Activision coming on the heels of a contentious situation between Activision and in-house studio Infinity Ward). And seeing other powerhouses like Bioware purchased by Electronic Arts seems to be the start of a whole new world where every gamer will be able to play whatever they want on whatever console they choose.

The questions becomes, is this good for the gaming industry? Or more importantly to us, is it good for the gamer? What does the lack of exclusive content mean for the end of this generation, and what will it mean when we see the eventual next generation?

Can Xbox survive without Gears of War? PlayStation without Uncharted? Nintendo without Zelda? Is this something that the industry needs, or will this ultimately damage both hardware and software sales?

Discuss in the comments below, and come back in a few weeks for a follow-up.

Upcoming Games

Video game come out every week. This is good since it means an abundance of new games for us to experience. Here's a few games that we are looking forward to playing.


Splatter House has been sitting in dust for far too long. First made for the Turbo Grafx, Splatter House took everything about the action beat-em up genre and made things sickeningly gory. Rick is back, his girlfriend is missing and a certain evil mask wants to help.


World of Warcraft has taken the mmorpg market by storm while holding most games in its grip. DC Universe Online is a different genre with a far different game play style. Superhero mmos aren't exactly over populated yet. DC is also easily recognizable. This gives the game a historical edge much like World of Warcraft. It makes sense, which gives the player a stronger feeling of who they are in the game.

Fable and Fable 2 are distant memories. To some they were far too linear and forgettable. To others a masterpiece. We'd like to see the game play become for more expansive like Oblivion. A main story to hold the game together and side quests with goals that massively the main character. So instead of just playing a hero, player a thief hero who is chased regularly by the law or other heroes who'd like the bounty on his head.

There are far more games coming out that we should turn our heads towards. Comment below and let us know what you're waiting for.

Wednesday, August 25, 2010

Written Gamerology: Afro Samurai


"Did I wake you mutha fucka?" - Ninja Ninja


In the Afro Samurai world there are many headbands and they signify the best fighters in the world. If a person should hold number 1, they are referred to as a god among combatants, killers, and assassins. Afro Samurai's father was number one. That was until a cowboy mutant gunslinger named Justice shot him in the head. Now as number two, Afro seeks sweet, pure, and bloody revenge.



During our thorough play through we found the gameplay to be very generic. You'll notice the game explains itself in the first level. The functionality is simple, the map buttons are your basic attacks, the movement is fluid, and Afro does have a movement list longer than most street fighters. Every villain, other than cheap bosses, will fall to Afro's katana in only a couple hits. In addition, there is an instant kill that works in combo's which makes the game far too easy.

This samurai's presentation is lacking a bit. The cell-shaded colors are fitting for a video game based on an anime and the locales are varied and unique. However, the levels are fairly small and the enemies are recycled abundantly. The funky samurai beats save much in the way of appearance though. Rza has definitely given this game a funky soul!



Should you buy it? The answer is: probably not. Afro Samurai has many fun-filled moments of action slashing in it. There's gruesome bloody death galore as well as several funky filled bass beats. Nevertheless, once the generic combat and recycled enemies in small levels becomes apparent, the player soon realizes they don't have much to accomplish. I'd suggest renting this game if interested, but don't buy it for more than 20 dollars.

What do you think of the review? Leave us some feedback! SuperGamerology loves the feedback...

*Edited by The Hybrid

Sunday, August 22, 2010

Written Gamerology: World of Warcraft

Pretty Damn Epic.

There is a place called Azeroth with many races who battle for power. The alliance and horde, two factions with races that share mutual hatred for one another, vie for control. However, both groups have a common enemy to defeat whether its evil forest trolls or undead kings riding frost dragons. No matter what side the player chooses, he will be a citizen with dreams of end level greatness and loot. Who doesn't like phat loot?


Who will you be?

World of Warcraft was designed with simple and standard WASD controls. The game play is designed to be strong in any situation. If the player is more inclined to go it alone, playing solo is an option. But, this game is very streamlined for small parties and large assault raids. Also, for newcomers, World of Warcraft can be daunting at first but the tutorials are very helpful.

Newcomers to the World of Warcraft will also like the aesthetic. It's a beautiful game. The visual design of this mmorpg is definitely far from a generic place. Fantasy is a far overused genre. Blizzard has a unique world and they've made the world of Azeroth vividly imaginative. Nevertheless, the one major flaw with World of Warcraft is that the music is forgettable. It's not terrible for the ears by any means, but it's not as distinct as the music in Blizzard's earlier games.

The most important question is this, "Is World of Warcraft worth the money?" The answer is up to the player. The game is worth the money, but admittedly it drags on. Moderation is the name of the game. SuperGamerology played this game to level 74, which means we got a strong grasp of the game sicne there are only 80 levels to play.The basic game starts at 20 dollars and that gets you up to level 60. The expansions range from $20 to $40 each last we checked (there are 2 of them). And this does not include the monthly fee of $14.95. Overall it can be pricey, but it has its pros and cons (Big community and game play versus $money$). It's worth checking out the basic game with the free month game play.

Looking for more information on WOW?
Feel free to comment and suggest what you'd like seen on here soon.

*Edited by The Hybrid

Wednesday, August 18, 2010

My Footage Got Stuck in the Mud

When I started trying to get video game footage for vlogs, admittedly I was clueless. In addition to that, there were too many random sources trying to explain how to acquire console footage. Finally as I'd sifted through the muck, there was a simple explanation. Here is a sample of the captured game play for Bionic Commando on XBOX 360. Please keep in mind this is mostly a quality test. We just believe the public deserves an honest inside look at our work.


I like how I died like a punk right before it ended.

After last minute replies to anyone who gave me suggestions, we went with getting footage over a purely written blog for the wealth of content. We decided quite quickly not to ask for footage unless it was our own. This process is partly personal and gives you, the viewer, a unique perspective of the gamerology.

So again, this is a test for our footage. SuperGamerology would love suggestions on games or systems that you'd like reviewed. Old or new, it's all gamerology to us.

*Edited by The Hybrid

The Editor Has Joined Your Party....

That is right folks. This blog now has an editor to unleash hell upon all of these writers' poor grammar. Ok, so they aren't THAT bad, but it could always use a second opinion no matter what. I will post every once in a while with news or possibly reviews, but mostly I will be editing.

It's time to kick ass and chew bubble gum. And I'm all out of gum.

Tuesday, August 17, 2010

Written Gamerology: Scott Pilgrim vs The World.

There are millions of women in the world and Scott Pilgrim finally found one. The catch is Ramona Flowers, his new love interest, has 7 ex's that want to make her love life a living hell for anyone she would like to date. If Scott wants her heart, he's gonna have to step up his game and defeat them.

Scott Pilgrim is a retro beat'em up game at its heart. Punishing enemies in your way while collecting the coins they spit out when defeated is the overall design of the game. Once the player has moved to the end of the level, an evil ex awaits to battle it out with the chosen character. The sweet addition of shops along most of the levels adds a slight layer of depth to the game. It's a tried and true formula.


Didn't you get his email?


The formula for the aesthetic and score are that of a pure old-school pleasure. Fully pixelated backgrounds with 8-bit beats draw the player back into the 80's. This presentation feels fresh in today's saturated world of next-gen graphics and orchestral scores. Anamanaguchi's chip-tunes brings life to this already exciting game.


The gameplay is almost an afterthought. However, it's not at all complicated or nonfunctional. Players won't have trouble moving their characters around with D-pad and face buttons, which is reminiscent of the classic Nintendo controller.

Simply put, Scott Pilgrim is worth the money. A ten dollar download such as this shouldn't be passed up. There are a few hiccups here and there in the difficulty when starting this game, but it's all for a playing standpoint and not a functionality issue. Go check this out for a preview: Scott Pilgrim vs The World.

*Edited by The Hybrid

Mass Effect 2 coming to PS3

Direct from GamesCon 2010 in Cologne, Germany, EA just announced that Mass Effect 2 will be coming to the PlayStation 3 in January 2011.

No word yet on the first game making its way to Sony's console.

UPDATE: According to published reports elsewhere, EA has no plans to bring the original Mass Effect to PS3, as Microsoft was the original publisher of the game (before EA bought Bioware).

Live Long and May the Force be with you!

*Edited by The Hybrid

Monday, August 16, 2010

Technical Malfunction

If you saw my last vlog, there would be little doubt in your mind that we need a better way to get video game footage on the site. I've found out how one would go about getting footage from a video game. Now the new issue after getting the hardware is making all of it work. It seems my cables are not compatible with the recording device we acquired. However, we here at SuperGamerology command post have our top engineer on the case.

This is our engineer. Yes, he's a trained professional!

What does this mean exactly? Soon we shall have glorious video blogs. The vlogs of legend! At the very least we will have some vlogs that have decent game footage. Thanks for your patience loyal fan base.

*Edited by The Hybrid

Sunday, August 15, 2010

Red Dead Redemption Review

Rockstar Games is known as one of the most innovative and creative studios in the gaming industry. While Take Two Interactive's lucrative development hub is responsible for hits such as Max Payne, Midnight Club, and the (in)famous Grand Theft Auto series; Rockstar also produced a game in 2004 for the original Xbox and PlayStation 2 called Red Dead Revolver. The property, purchased from Capcom in 2002, was moderately successful and opened up a new area for the San Diego-based development team to explore: turn-of-the-century American frontier.

The original Red Dead Revolver, according to what I know, was a fairly linear shoot-em-up game taking place in the late-19th Century when the West was still untamed. It did not feature Rockstars' flair for open-world environments and was received moderately well by critics and fans (Metacritic gives the game an aggregate rating of 73 out of 100). But give Rockstar six years, build on the engine that made Grand Theft Auto IV a success, hype the hell out of it, and you'll have a pretty good game on your hands.

While sharing a title with Red Dead Revolver, Red Dead Redemption is more of a spiritual successor to the original game than an actual sequel. The story takes place in 1911 as the old West is making way for the new West. This is done symbolically by the first automobile being offloaded from the riverboat which brings our main character to the start of his journey. John Marston is a troubled fella--sent on a shady mission by a shady government organization to hunt down shady characters; John's gunned down before his story barely begins... and that's where it gets interesting. Red Dead Redemption is an immense game with a story as big as the countries (yes, countries, plural) that it explores. A single player campaign can last anywhere from 15 to 25 hours depending on whether you want to partake in quests from strangers, collect bounties, play some cards, or just explore the Wild West. The game world can seem immense and empty, but despite the vast stretches of desert around you, it is packed with things to do.

And what a world it is. In my previous review I remarked on the detail of Arkham Asylum and how the developers made every piece of the small island feel unique and extraordinary. Rockstar see's your detail, and turns the dial to 11. The world of Red Dead Redemption is so fully realized, you won't want to leave your console. Each area of the map has its own unique features and characters. And exploring the extensive map will only lead to the discovery of one amazing vista after another. Just take a stroll on your Hungarian Half-Breed out into the hills of Cholla Springs and watch the sunset over the vast desert before you, you'll quickly realize that this game is as much a delight to the eyes as it is to the trigger-finger.

You'll be working that trigger-finger quite often though if you stick to the roundabout story missions. The majority of missions through the middle part of the game involve some heavy gunplay, which should be familiar to anyone who has played the Grand Theft Auto IV or any of its iterations. The shooting mechanics work quite similarly with the L2 trigger aiming and R2 firing. One of the main components of Red Dead Revolver did make the leap to the current gen "sequel" is the Dead Eye aiming. Using R3 (pressing down on the Right analog stick) allows you to, in effect, slow down time and 'paint' your targets which allows you the quick-fire shooting that was so glorified in classic spaghetti westerns of the 60's. Dead Eye can make quick work of your opponents, of which there are many throughout the game, but with the auto-aim mechanic engaged it isn't a necessary tool in your arsenal; just a very, very useful one.

Speaking of spaghetti westerns, I cannot finish this review without mentioning the sounds of Red Dead Redemption. This game is, hands-down, one of the most well cast and effectively composed video games I've played. It was hard to find a weak spot in the voice acting throughout any part of the game. Though if I had to choose, one of the characters you meet at the very end of the game can tend to wear a little thin, especially after you've completed the campaign. Also, each main character has their time to shine. It helps that the dialogue in the story is well-crafted and doesn't try to be showy or overwrought with unnecessary exposition. But the real treat of the game, and one that goes easily unnoticed, is the music. Drawing from the music cues of Ennio Morricone's classic work, the music is the unsung (no pun intended) hero of this game.

Multiplayer has been a major function of Rockstar's arsenal and Red Dead Redemption is no different. Rather than limiting your map from the get-go as the single player campaign does, Red Dead Redemption's multiplayer opens up the entire game map from word one. This allows it to serve as your multiplayer lobby from which you can launch traditional multiplayer staples like Deathmatch, Team Deathmatch, and adding new twists like Gold Rush (a unique take on Capture the Flag). The "free roam" lobby also has its own challenges and quests you can explore, with more on the way through free and payable DLC. The ability to explore the map in free roam before getting to certain areas in single player is definitely welcome and allows players to get a feel for where they'll be heading in the future. But the multiplayer provides a completely different game that is worth the price of purchase on its own.

The game is not without its flaws however. The "driving" mechanics, a staple for games from the developer of Grand Theft Auto, are tricky, touchy, and take some time to get used to if you're familiar with Rockstars' previous outings. In side-by-side comparisons, the PS3 version does seem to be a little bit softer on the graphics side of things when compared to the 360 edition. And in both versions there are some unfortunate bugs that, among other things, have caused horses to fly, entire towns to spring up out of nowhere when you're riding around, and (in my own personal experience) turning a full table of poker players inside out. But these occurrences are not frequent, and Rockstar has patched the game to cut down on the few times they do happen.

If you've never played an open-world game before, Red Dead Redemption might be the game for you. It is far from the crowded and cramped feel of city-worlds like GTA4 and inFamous. Red Dead Redemption takes you on a journey to a simpler time, when the men were men and damsels needed saving--unless you chose to hogtie them, put them on the back of your horse, and put them on a train track to earn one of the most horrifying Trophies/Achievements I have ever heard of. This game has everything you could have wanted in a western, and with controls that are easy to use and characters that you will find yourself invested in, I have no qualms recommending that you pick this game up for whatever console you might happen to own. Red Dead Redemption is, so far, my favorite game of 2010.

*Edited by The Hybrid

Saturday, August 14, 2010

Wayback Flashback: Batman: Arkham Asylum Review

Note of introduction: As I begin my foray into blogging, I'll be reviewing the titles that I've been playing since I returned to the world of gaming. Some of them may have come out within the last month, some may be several years old. The reviews of games that have come out within the last five months, or in calendar year 2010, will just be labeled as reviews, while anything older than five months, or (in the case of my first cache of reviews) pre-2010, will be my Wayback Flashbacks. I'll be starting with the game that brought me back to gaming...

Batman: Arkham Asylum was the first major game release from UK's Rocksteady Studios, subsidiary of Eidos Entertainment, coming out in September 2009. And if you were looking for a way to make a massive splash in the gaming industry, taking one of the most popular superheroes of all time, following the release of the most financially successful superhero movie of all time the previous year, and pinning it all on a game that weaves together fantastic graphics, engaging gameplay, and a story from a popular Batman veteran, Arkham Asylum certainly made the right kind of waves for Rocksteady.

Written by Paul Dini (Batman: The Animated Series, Batman: Streets of Gotham) and featuring Kevin Conroy (Batman) and Mark Hamill (The Joker) reprising their roles from the long-running animated series, Arkham Asylum brings the gamer into the creepy, noir-ish world of Gotham City, specifically to the titular mental institution home to Batman's most famous villains. Batman, having escorted the Joker back to Arkham, is trapped among a hodgepodge of Arkham psychopaths and Blackgate Prisons sociopaths as his antagonist has "gloriously" sprung a trap for the Dark Knight, leading to one of the longest nights of Batman's life.

Running around seven-hours on Normal difficulty, with several more hours to spend searching for hidden items and trophies, Arkham Asylum's story is solid through-and-through, even if the boss battles tend to work the same way (excluding the game's final two confrontations). With a combination of button-mash beatdowns on nameless thugs and intriguing faceoffs with the likes of Killer Croc and Poison Ivy (and some truly inspired, if repetitive, Scarecrow sequences), there are few flaws in Dini's script. What helps matters most is the excellent voice work from veterans Conroy, Arleen Sorkin (Harley Quinn) and especially Hamill.

But just running around as Batman in a packed story isn't enough for the Rocksteady folks. The intense focus on detail in this game is evident from the very first moments you flip on your console, and makes Arkham Asylum one of the best looking games of this generation. When you're running through the mad-cap annals of the institution, Batman's cape flutters behind; as you search cells for clues to what the Joker is planning, Easter eggs from all corners of the Batman universe pop up; and when you exit the Asylum for the first time to gaze out over Arkham Island, you get a clear sense that the developers had a passion for their subject matter, cramming this environment with gorgeously textured landscapes and meticulously detailed interiors. With the exception of the Uncharted games, you may not find a more rich and detailed world on any console game, period.

As for the Bat himself, this is exactly what fans of the Caped Crusader were hoping for in terms of total immersion into the hands, feet, and mind of Bruce Wayne. While you start off with just your trusty Batarang and your fists, the way that Arkham Asylum utilizes the strengths and skills of Batman are incomparable to his previous digital outings. Relying on a simple four-button layout of Strike, Counter, Stun and Run/Evade on the face buttons, with additional combos and gadgets unlocked as you gain experience and upgrade your inventory, sliding into Batman's shoes is very easy. If I had one complaint about this game, it would be regarding a feature called Detective Mode. While it doesn't necessarily "break" the game, I found my reliance upon this mode to detract somewhat from the experience of the surroundings, as this all-encompassing mode serves as Batman's 'sixth sense,' allowing him to see around and through solid objects to identify threats, picks up hard-to-notice clues in the environment, all while distorting the coloration of his surroundings into a blue-tinted view that completely nullifies the greatest asset of this game, the stunning surroundings that encompass Batman's world. Hopefully the just-announced follow up, Batman: Arkham City will correct this, either by limiting the use of Detective Mode, or somehow eliminating it altogether.

Despite that minor quibble, Arkham Asylum is a well put-together enterprise. The character interactions feel natural, the voice acting is roundly excellent with few exceptions, and the design and feel of the game's playground is engrossing. On both the PlayStation and XBOX versions of the game, there were some minor issues with syncing lip movements to dialogue, and there would be the occasional screen tearing, but these issues (which were few and far between) do not lessen the impact of this fantastic game. Rocksteady eschewed the trend of most modern games by not including online multiplayer or co-op gameplay, but their inclusion of multiple unlockable and downloadable challenge rooms, including the ability to play as the Joker in the Stealth Challenge rooms, provides for extended gameplay beyond the completion of the single player campaign, and online leaderboards to compare yourself to the most skilled Dark Knight devotees.

With no local or on-line co-op or multiplayer modes, Rocksteady had to provide a solid and engaging single-player experience that can hold the attention of today's ADD-addled gamers for almost ten hours of gameplay. Mission accomplished. A top-notch story, challenging combat and stealth arenas, and a faithfully-detailed world populated by classic and beloved characters, people waiting for a video game adaptation of The Dark Knight need look no further than Batman: Arkham Asylum. This is the game that comic fans have been waiting for, and hands-down one of the best releases on any platform in 2009.

Putting Your Best Footage Forward

Something Ive never done before is get any type of footage for a video game. This was my first attempt at it. I put my Mac in front of my tv and hit record. However, not only is the screen to light and obscured but my isight also records everything as if it was a mirror image. So my characters in the game are moving to the left instead of the right.





This was alot of fun and Ive also enlightened myself on how to actually get footage thats visually satisfying. Be sure to check back here for more funny videos, articles, links, raves, reviews, and anything else we feel like writing about.

Wednesday, August 11, 2010

The Sound of Music

In the video game world, music is very important. In many cases the music and sound effects to a lesser degree carry weight inside a players game. If the music seems out of place it can thoroughly destroy a game. At the very least it can ruin a players experience. If this seems hard to grasp try to think of the game Halo for a moment. Imagine Master Chief hitting the planet and instead of the awesome orchestral rock score being the background music, hear "Im Too Sexy" by Right Said Fred as chief starts fighting the covenant.



While completely hilarious to daydream about, the epic feeling of Halo wouldn't be quite as legendary.



So, to celebrate great music in video games I introduce my followers and newcomers to OCRemix. This website's artists seek out good video game music and turn it into a remix all its own. Hit this site up.

Ps: Hit up this site while youre at it and check out RealTalk.

SuperGamerology

Gaming Is...

Upfront, I must confess my biases. It is my belief that all good writers should, in order to inform his reader, while in turn earning their trust.

1. I am a Star Wars fanboy. No ifs, ands, or buts about that. I am proud of this fandom, and will explain its' genesis to anyone who asks (just not right now).

2. DC Comics... if anything could come close to my love of Star Wars, it would be my love of comics, and most especially those from Detective Comics Entertainment. Batman, Green Lantern, Power Girl, the list goes on... DCU Online is going to take up FAR too much of my free time once it launches in November.

3. There has been no better show on television in recent memory than Lost. And I will personally fight you if you say otherwise!

4. Finally, and most pertinent to this blog, I am a PlayStation gamer. In my childhood and teenage years, my family owned and I played on four gaming console, not including personal computers: the SEGA GameGear handheld, Nintendo Game Boy Color handheld, Sony PlayStation, and Nintendo GameCube.

Fifty percent of my consoles were products of Nintendo, but I would say that 90 percent of my gameplay growing up was on consoles and handhelds from that company. Whether played with friends at their homes or borrowed consoles at my own, I grew up with Mario, Donkey Kong, GoldenEye, Rogue Squadron, and (more recently) Wii Sports. It helped that the products of one of my other obsessions were heavily featured on Nintendo consoles, as LucasArts pumped out several classic games in the 90's for Nintendo (Shadows of the Empire and Rogue Squadron topping the list).

But with age comes maturity, and my first (and, so far, only) console purchase in adulthood has been the PlayStation 3. My reasoning is this: a) blu-ray movies--Sony made 'em, and this was my primary reasoning for buying a PS3--I love films, and with Sony's victory in the HD wars, the PS3 became the ideal meld of two loves; b) I owned a previous Sony console, and based on that experience, as well as familiarity with a roommate's PlayStation 2, I had confidence that my purchase would be a worthwhile one; c) a growing buzz around PS3's first-party software appealed to me, as I had little love for XBOX exclusives such as Halo and Gears of War; but games like Uncharted [modern day Indiana Jones], inFamous [superhero], and Heavy Rain [noir-ish mystery] appealed to me more.

So when I'm reviewing games for this blog, or expounding upon gaming culture, understand that it comes from a bias towards the PlayStation systems. I will review PC games as well, and multi-platform titles, but there will be few--if any--XBOX 360 or Wii reviews coming from this reviewer.

As always, comments are welcome. Live Long, and May the Force be with you.

Tuesday, August 10, 2010

Greetings and Salutations

Hello, Internet-land. James T. Skywalker*, here! That's right, you saw the name... your friendly neighborhood clone, hero of not one, but TWO galaxies!

Of course, by day, I'm just mild-mannered Brien Bell, a 25-year-old Star Wars fan, comic book reader, and--as you might have guessed--video gamer. Since 1999 I've been known as James T. Skywalker on about a dozen different websites, including the Official Star Wars Site, starwars.com, where I have served as a forum moderator since 2002.

I am currently working two jobs while trying to find time to get back to school to finish my degree (maybe I'll create a poll, once we get some followers, to decide exactly what that degree will be). In the meantime, my life is pretty great: good friends, good games, and hopefully some good feedback from you, the reader.

So here we go, James T. Skywalker joins the Super Gamerologist. Let the mayhem begin!

Live Long and May the Force Be With You!**

(* This name is not related to any person, real or imagined, and is not endorsed by Lucasfilm Inc., 20th Century Fox, Paramount Pictures, CBS Productions, or any entity or subsidiary related to Star Wars and/or Star Trek.)

(** Ok, maybe that was somewhat related to both aforementioned properties. Think they'll mind?)

Sunday, August 8, 2010

Free MMORPGS

Ive been stuck in Starcraft 2 world for the last two days. Its been an awesome ride thus far and I want to finish it. Starcraft 2 up for gamerology? We shall see. However, Id like to take this moment and mention free games online especially mmorpgs. Lately Ive been spending my time looking at these games because they have some great features in them. One feature is obvious and that's they are free. They don't cost a glorious cent. In fact they don't cost the player anything. The second feature for some of these games are that they are comparable to some of the best titles in the genre. Without these indie games offering free software the market wouldn't be quite as potent. And with that written, if you'd like to experience any free mmorpgs or just great games in general check out these two websites.

Gamer Stiker Mario 1989 a by ~xIvanCorex on deviantART

MMOHut and RetroGamer are just a few of the awesome content heavy websites for free games.

TheGamerologist

Thursday, August 5, 2010

Scott Pilgrim is coming..

And if you're into the old school side scrolling action games, then its time for you to be interested in this downloadable game. Scott Pilgrim has the hots for Ramona Flowers but unfortunately she has an incredible amount of baggage. Her 7 evil ex-boyfriends want to make anyone who wants to be with her feel that same 7 different types of pain. Its up to Scott to rise to the challenge. Here is some footage.



If you now need your Scott Pilgrim fix there is a link right here to drain away the craving.

Tuesday, August 3, 2010

Gamerology: Naughty Bear

The term gamerology for us at this site is defined as:
The study of games from a gamers perspective.

We at this site want to provide opinions, criticism, and conversation. And we'd like to do this from a game players standpoint. This is my first review on camera which was definitely a little scary. I present to you now the Gamerology of Naughty Bear.


Curse you hype monster!!!
Intensive Care Bear
Slasher Bear

Here is the official SuperGamerology page on youtube.com

The Gamerologist