Showing posts with label Batman: Arkham Asylum (PS3). Show all posts
Showing posts with label Batman: Arkham Asylum (PS3). Show all posts

Sunday, August 15, 2010

Red Dead Redemption Review

Rockstar Games is known as one of the most innovative and creative studios in the gaming industry. While Take Two Interactive's lucrative development hub is responsible for hits such as Max Payne, Midnight Club, and the (in)famous Grand Theft Auto series; Rockstar also produced a game in 2004 for the original Xbox and PlayStation 2 called Red Dead Revolver. The property, purchased from Capcom in 2002, was moderately successful and opened up a new area for the San Diego-based development team to explore: turn-of-the-century American frontier.

The original Red Dead Revolver, according to what I know, was a fairly linear shoot-em-up game taking place in the late-19th Century when the West was still untamed. It did not feature Rockstars' flair for open-world environments and was received moderately well by critics and fans (Metacritic gives the game an aggregate rating of 73 out of 100). But give Rockstar six years, build on the engine that made Grand Theft Auto IV a success, hype the hell out of it, and you'll have a pretty good game on your hands.

While sharing a title with Red Dead Revolver, Red Dead Redemption is more of a spiritual successor to the original game than an actual sequel. The story takes place in 1911 as the old West is making way for the new West. This is done symbolically by the first automobile being offloaded from the riverboat which brings our main character to the start of his journey. John Marston is a troubled fella--sent on a shady mission by a shady government organization to hunt down shady characters; John's gunned down before his story barely begins... and that's where it gets interesting. Red Dead Redemption is an immense game with a story as big as the countries (yes, countries, plural) that it explores. A single player campaign can last anywhere from 15 to 25 hours depending on whether you want to partake in quests from strangers, collect bounties, play some cards, or just explore the Wild West. The game world can seem immense and empty, but despite the vast stretches of desert around you, it is packed with things to do.

And what a world it is. In my previous review I remarked on the detail of Arkham Asylum and how the developers made every piece of the small island feel unique and extraordinary. Rockstar see's your detail, and turns the dial to 11. The world of Red Dead Redemption is so fully realized, you won't want to leave your console. Each area of the map has its own unique features and characters. And exploring the extensive map will only lead to the discovery of one amazing vista after another. Just take a stroll on your Hungarian Half-Breed out into the hills of Cholla Springs and watch the sunset over the vast desert before you, you'll quickly realize that this game is as much a delight to the eyes as it is to the trigger-finger.

You'll be working that trigger-finger quite often though if you stick to the roundabout story missions. The majority of missions through the middle part of the game involve some heavy gunplay, which should be familiar to anyone who has played the Grand Theft Auto IV or any of its iterations. The shooting mechanics work quite similarly with the L2 trigger aiming and R2 firing. One of the main components of Red Dead Revolver did make the leap to the current gen "sequel" is the Dead Eye aiming. Using R3 (pressing down on the Right analog stick) allows you to, in effect, slow down time and 'paint' your targets which allows you the quick-fire shooting that was so glorified in classic spaghetti westerns of the 60's. Dead Eye can make quick work of your opponents, of which there are many throughout the game, but with the auto-aim mechanic engaged it isn't a necessary tool in your arsenal; just a very, very useful one.

Speaking of spaghetti westerns, I cannot finish this review without mentioning the sounds of Red Dead Redemption. This game is, hands-down, one of the most well cast and effectively composed video games I've played. It was hard to find a weak spot in the voice acting throughout any part of the game. Though if I had to choose, one of the characters you meet at the very end of the game can tend to wear a little thin, especially after you've completed the campaign. Also, each main character has their time to shine. It helps that the dialogue in the story is well-crafted and doesn't try to be showy or overwrought with unnecessary exposition. But the real treat of the game, and one that goes easily unnoticed, is the music. Drawing from the music cues of Ennio Morricone's classic work, the music is the unsung (no pun intended) hero of this game.

Multiplayer has been a major function of Rockstar's arsenal and Red Dead Redemption is no different. Rather than limiting your map from the get-go as the single player campaign does, Red Dead Redemption's multiplayer opens up the entire game map from word one. This allows it to serve as your multiplayer lobby from which you can launch traditional multiplayer staples like Deathmatch, Team Deathmatch, and adding new twists like Gold Rush (a unique take on Capture the Flag). The "free roam" lobby also has its own challenges and quests you can explore, with more on the way through free and payable DLC. The ability to explore the map in free roam before getting to certain areas in single player is definitely welcome and allows players to get a feel for where they'll be heading in the future. But the multiplayer provides a completely different game that is worth the price of purchase on its own.

The game is not without its flaws however. The "driving" mechanics, a staple for games from the developer of Grand Theft Auto, are tricky, touchy, and take some time to get used to if you're familiar with Rockstars' previous outings. In side-by-side comparisons, the PS3 version does seem to be a little bit softer on the graphics side of things when compared to the 360 edition. And in both versions there are some unfortunate bugs that, among other things, have caused horses to fly, entire towns to spring up out of nowhere when you're riding around, and (in my own personal experience) turning a full table of poker players inside out. But these occurrences are not frequent, and Rockstar has patched the game to cut down on the few times they do happen.

If you've never played an open-world game before, Red Dead Redemption might be the game for you. It is far from the crowded and cramped feel of city-worlds like GTA4 and inFamous. Red Dead Redemption takes you on a journey to a simpler time, when the men were men and damsels needed saving--unless you chose to hogtie them, put them on the back of your horse, and put them on a train track to earn one of the most horrifying Trophies/Achievements I have ever heard of. This game has everything you could have wanted in a western, and with controls that are easy to use and characters that you will find yourself invested in, I have no qualms recommending that you pick this game up for whatever console you might happen to own. Red Dead Redemption is, so far, my favorite game of 2010.

*Edited by The Hybrid

Saturday, August 14, 2010

Wayback Flashback: Batman: Arkham Asylum Review

Note of introduction: As I begin my foray into blogging, I'll be reviewing the titles that I've been playing since I returned to the world of gaming. Some of them may have come out within the last month, some may be several years old. The reviews of games that have come out within the last five months, or in calendar year 2010, will just be labeled as reviews, while anything older than five months, or (in the case of my first cache of reviews) pre-2010, will be my Wayback Flashbacks. I'll be starting with the game that brought me back to gaming...

Batman: Arkham Asylum was the first major game release from UK's Rocksteady Studios, subsidiary of Eidos Entertainment, coming out in September 2009. And if you were looking for a way to make a massive splash in the gaming industry, taking one of the most popular superheroes of all time, following the release of the most financially successful superhero movie of all time the previous year, and pinning it all on a game that weaves together fantastic graphics, engaging gameplay, and a story from a popular Batman veteran, Arkham Asylum certainly made the right kind of waves for Rocksteady.

Written by Paul Dini (Batman: The Animated Series, Batman: Streets of Gotham) and featuring Kevin Conroy (Batman) and Mark Hamill (The Joker) reprising their roles from the long-running animated series, Arkham Asylum brings the gamer into the creepy, noir-ish world of Gotham City, specifically to the titular mental institution home to Batman's most famous villains. Batman, having escorted the Joker back to Arkham, is trapped among a hodgepodge of Arkham psychopaths and Blackgate Prisons sociopaths as his antagonist has "gloriously" sprung a trap for the Dark Knight, leading to one of the longest nights of Batman's life.

Running around seven-hours on Normal difficulty, with several more hours to spend searching for hidden items and trophies, Arkham Asylum's story is solid through-and-through, even if the boss battles tend to work the same way (excluding the game's final two confrontations). With a combination of button-mash beatdowns on nameless thugs and intriguing faceoffs with the likes of Killer Croc and Poison Ivy (and some truly inspired, if repetitive, Scarecrow sequences), there are few flaws in Dini's script. What helps matters most is the excellent voice work from veterans Conroy, Arleen Sorkin (Harley Quinn) and especially Hamill.

But just running around as Batman in a packed story isn't enough for the Rocksteady folks. The intense focus on detail in this game is evident from the very first moments you flip on your console, and makes Arkham Asylum one of the best looking games of this generation. When you're running through the mad-cap annals of the institution, Batman's cape flutters behind; as you search cells for clues to what the Joker is planning, Easter eggs from all corners of the Batman universe pop up; and when you exit the Asylum for the first time to gaze out over Arkham Island, you get a clear sense that the developers had a passion for their subject matter, cramming this environment with gorgeously textured landscapes and meticulously detailed interiors. With the exception of the Uncharted games, you may not find a more rich and detailed world on any console game, period.

As for the Bat himself, this is exactly what fans of the Caped Crusader were hoping for in terms of total immersion into the hands, feet, and mind of Bruce Wayne. While you start off with just your trusty Batarang and your fists, the way that Arkham Asylum utilizes the strengths and skills of Batman are incomparable to his previous digital outings. Relying on a simple four-button layout of Strike, Counter, Stun and Run/Evade on the face buttons, with additional combos and gadgets unlocked as you gain experience and upgrade your inventory, sliding into Batman's shoes is very easy. If I had one complaint about this game, it would be regarding a feature called Detective Mode. While it doesn't necessarily "break" the game, I found my reliance upon this mode to detract somewhat from the experience of the surroundings, as this all-encompassing mode serves as Batman's 'sixth sense,' allowing him to see around and through solid objects to identify threats, picks up hard-to-notice clues in the environment, all while distorting the coloration of his surroundings into a blue-tinted view that completely nullifies the greatest asset of this game, the stunning surroundings that encompass Batman's world. Hopefully the just-announced follow up, Batman: Arkham City will correct this, either by limiting the use of Detective Mode, or somehow eliminating it altogether.

Despite that minor quibble, Arkham Asylum is a well put-together enterprise. The character interactions feel natural, the voice acting is roundly excellent with few exceptions, and the design and feel of the game's playground is engrossing. On both the PlayStation and XBOX versions of the game, there were some minor issues with syncing lip movements to dialogue, and there would be the occasional screen tearing, but these issues (which were few and far between) do not lessen the impact of this fantastic game. Rocksteady eschewed the trend of most modern games by not including online multiplayer or co-op gameplay, but their inclusion of multiple unlockable and downloadable challenge rooms, including the ability to play as the Joker in the Stealth Challenge rooms, provides for extended gameplay beyond the completion of the single player campaign, and online leaderboards to compare yourself to the most skilled Dark Knight devotees.

With no local or on-line co-op or multiplayer modes, Rocksteady had to provide a solid and engaging single-player experience that can hold the attention of today's ADD-addled gamers for almost ten hours of gameplay. Mission accomplished. A top-notch story, challenging combat and stealth arenas, and a faithfully-detailed world populated by classic and beloved characters, people waiting for a video game adaptation of The Dark Knight need look no further than Batman: Arkham Asylum. This is the game that comic fans have been waiting for, and hands-down one of the best releases on any platform in 2009.