No, sadly I'm not attending the proceedings in Los Angeles this week (neither are the rest of our crew, Chris "The Gamerologist" and Nick "The Walls"), though we'll have to rectify that in the future. But, thanks to the power of the interwebs, all of the big events and presentations are available by live-stream on any number of websites, from G4 to GameTrailers to IGN and of course the respective sites of the companies themselves.
Being a workin' man, I couldn't rightly sit and watch the early press conferences at my desk (unfortunately). But I did follow the live blogging of a number of sites, and at least three dozen Twitter feeds that posted the same thing one after the other. It was quite an interesting day, and surely a testament to the role of social media in the gaming space.
But, let's get to the conferences:
Microsoft
Who didn't see that coming? |
Electronic Arts
Modern Warfare Killer? |
Ubisoft
No Joel McHale and no laser tag this year, and thus a rather unengaging performance by Ubisoft overall... especially when the highlight AND lowlight of the presentation was the presenter/host, dubbed "Mr. Caffeine" by those tweeting/live-blogging the event. Everyone (everyone being me) was waiting for Assassin's Creed: Revelations to show up, which it did at the end, but before we got there we had to endure Ghost Recon: Future Soldier (with 100% more Kinect!), Raving Rabbids Kinect (pretend to stomp on the bunny-like creatures!), and--you guessed it--Just Dance 3, for ALL platforms, meaning more Kinect! Oh, we did see Far Cry 3, a new Brothers in Arms that looks like the sequel to Tarantino's Inglorious Basterds, and a Steven Spielberg-produced Adventures of Tin Tin game.
"You mean we were upstaged by TinTin? TINTIN?!" |
Sony
If you haven't read anything of mine before, don't be surprised if my opinion of this conference is a tad longer. For one, it did have a little more meat than the other three, for another it was the one I actually got to watch a bit of live, and thirdly it's my brand/console of choice. Starting off with an unscripted apology for the PSN hack and subsequent outage, Jack Tretton kicked off the show with my most anticipated game of 2011, Uncharted 3: Drake's Deception. If you haven't seen the gameplay footage and trailer presented during the conference, stop reading this and go find them now.
Seriously. I'll wait.
*whistling "Uncharted" theme...*
Drake's waiting, too... for November 1 to arrive |
I'll gloss over the rest of the Move-related news items, as they're honestly not that interesting (Kobe Bryant came out on stage to demonstrate Move support for NBA 2K12... and dribbled out of bounds), with the exception of Ken Levine (Irrational Games) pulling a Gabe Newell and apologizing for his criticism of motion control, and especially the Move, and announcing Move implementation for BioShock Infinite when that releases next year (as well as an original BioShock game for the NGP, and that the first BioShock would be included on the PS3 blu-ray disc of BioShock Infinite). We also got some first- and third-party exclusives revealed, including Sly Cooper: Thieves in Time and Dust 514, a project from CCP Games tied directly into the already-established EVE Online PC universe.
Speaking of the NGP, Sony International President Kaz Hirai came out to finally reveal the name of the next generation of the PSP: welcome the PlayStation Vita (PSV). That's right, Vita. Not sure I like the name (Vita is Latin for 'life'... why not just call it PlayStation Life?), but I'm fine calling it the PSV, so we can move on. For those who haven't heard, the NGP/PSV features just about everything you could throw into a portable device, minus glasses-free 3D (seriously, who wants that? ... *dodges Nintendo fruits and veggies thrown his way*), sporting a 5" OLED capacitive front touchscreen and matching 5" touchpad on the back of the device, dual-analog sticks, traditional face-buttons and D-pad and shoulder buttons, front- and rear-facing cameras, microphone, optional 3G connectivity, WiFi, SixAxis motion sensors, and powered by not one but two quad core processors. Whew, that's a lot.
The latter half of the conference focused entirely on showing off games for the PSV: a new ModNation Racers, new LittleBigPlanet, original IPs Ruin (that is also coming to PS3, and saves can be transferred between the devices), Sound Shapes, Riiiiiiiiiiiidge Racer(!), Hustle Kings, Hot Shots Golf, and yes, Uncharted: Golden Abyss. A huge lineup of games, and over 150 developers signed on to develop for the device, and everyone was waiting for Sony to drop the ball and price this thing through the roof.
$249, WiFi model. (Same price as the Nintendo 3DS.) Boom.
Gauntlet thrown |
Okay... so I was impressed by Sony's conference. What about the one that the mainstream press was waiting for?
Nintendo
Wii U.
Yep, that's the name |
I don't like PlayStation Vita... but in terms of insane naming conventions, I think that Nintendo's new HD console, set for release next year, takes the cake. It's an intriguing idea, and the new controller is certainly a sweet piece of kit, but damn... Wii U. Thanks, Nintendo. Speaking of the Wii, only one title was shown for their current console on stage, and that was Zelda: Skyward Sword... which they also showed off last year. The conference was dominated by the 3DS and the Wii 2/U/whatever you want to call it, and seemed to hit all the right notes. But man, that name...
I didn't get to attend the convention this year, obviously, but I hope you've enjoyed my recaps of these events, as brief as they were. Check out the major websites for all the coverage of E3 demos, trailers, reveals, and news, and then come back here for more content in the next few days.
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