Wednesday, November 10, 2010

Demo Derby: echochrome ii

So you've got my thoughts (and The Gamerologist's) on PlayStation Move. Verdict: it's got some potential.

But what good is potential if it isn't realized by talented developers? For potential realized, look no further than Japanese developer Game Yaruoze's echochrome ii. The first Echochrome, also a PlayStation Network-exclusive, was a puzzler that used the SIXAXIS/DualShock controller to rotate shapes to create platforms.

It's not easy being a shadow...

Confession time: I haven't played the first game. (Limited budget, other titles to play... sorry y'all.) And I probably won't, even if echocrome ii is phenomenal. And that's mainly because the control mechanics for echochrome ii are SO unique and impressive. And FUN! The basic concept of the game is simple: the Move controller works like a flashlight, illuminating a darkened room that is filed with three-dimensional, colored objects. Your goal is to lead a little shadow figure from its starting point to an "Exit" by using the shadows created by those shapes to form paths.


Just be glad you're climbing up its back!

There is usually a pretty clever design that each level presents to discover the goal; one of the demo levels involved using the shapes to create a snake figure who's back served as stairs for my shadow character to climb. The Move controls are really intuitive and present some very fun challenges to the gameplay mechanics. Next to Sports Champions, the folks at Game Yaruoze may have made the best use of the peripheral, and the challenge and design of the game easily makes this a more interesting game than the aforementioned launch title.

echochrome ii comes out sometime before March 2011, and I can already tell you now that it will be a first-day purchase for me on the PSN. If you're looking for a game that could be Move's system seller (and a downloadable title, to boot), keep an eye out for this.

Next for JTS: This Monkey romps around the Urban Jungle...

1 comment:

  1. The charactor remains in a 2-d world... but the user controls that world via projection manipulation of a 3-d environment! i agree, sounds awesome!

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