Thursday, July 22, 2010

Siege by Nanostar on Facebook

Nanostar is a company that makes “Social Games”. Social games are a newer genre of game in which the player grows stronger through by clicking around or actively gaming in as in most games. Social games like Siege seem to have become widely more popular since 2009 and this new game caught our attention at Inkcrown Productions. Should Siege be populating Facebook pages and spamming profiles?

Siege is a kind of real time strategy game where there are two sides. The person playing is always the attacker and the defender is always the computer. The player sets up his army, which then walk in a straight line at the enemy. If they defeat the defenders the soldiers then march to the enemies base and destroy it. Once destroyed the winning credits appear and the player who wins gets an assortment of gold as well as bragging rights.

Before bragging rights however the gamer has other options during setup. Besides the army the player can equip themselves with heroes who have different special powers on the field. These powers come in handy when trying to press the advantage or as a strategic defense.

Heroes can also be purchased at the browser screen where the player picks battles. It will cost the gamer real cash however. The browser view is also the place where battles are chosen and the latest news of the players exploits are shown like taxes or battle reports. Finally, the player may invite his or her friends to join the game and play alongside them.

Social games for many of its players are a misnomer. There really isn’t any socializing to be had in this game like many other face-book centric games. Developers haven’t really found a way to bring gamers together other than multi-invite and spamming “Achievements” on pages. If two people could actually be playing this game at once it would be far more interesting. As it stands its a very click and win system. There is also something to be said about micro-selling.

Micro-selling can be a big part of a developer game. A excellent example is Gunbound because a player can simply buy the more extravagant and powerful gear from the start. However, the player that doesn’t want to spend real world cash can earn that same goal through tons of playing. While in Siege the extra heroes seem to only be bought through the system rather than earned as well. It makes the game feel like a chore.

The other part that feels like a chore is playing battle after battle. Watching a few warriors battle it out on this map is cool the first few times but with one map and not much variety it wears on the gamer. The developers will hopefully see this flaw and the few others mentioned and make the needed changes to give this game some extra spunk.

Siege has a decent start into the social games put onto the internet. It has small armies killing one another. The game boasts some strategy from both an offensive and defensive position. It feels at its best though unfinished. There needs to be more player interaction and far more variety or it wont be accepted by the multitudes.

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